Episode

Mewgenics Is Out, And It Only Took 14 Years (with Edmund McMillen)

Podcast
Triple Click
Published
Feb 12, 2026
Duration seconds
4990
Processing state
not_requested
Canonical source
https://maximumfun.org/podcasts/triple-click/
Audio
https://afp-9384.calisto.simplecastaudio.com/22107083-afe9-4e16-a465-226032982b33/episodes/cc31e8c2-7e34-443d-a5c6-b55f255728b5/audio/128/default.mp3?aid=rss_feed&awCollectionId=22107083-afe9-4e16-a465-226032982b33&awEpisodeId=cc31e8c2-7e34-443d-a5c6-b55f255728b5&feed=6WD3bDj7
JSON
/v1/public/podcasts/triple-click-613834/episodes/mewgenics-is-out-and-it-only-took-14-years-with-edmund-mcmillen
Markdown
/podcast/triple-click-613834/mewgenics-is-out-and-it-only-took-14-years-with-edmund-mcmillen.md

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Summary

Jason, Kirk, and Maddy bring on veteran game designer Edmund McMillen (Binding of Isaac, Super Meat Boy) to talk about his latest game, Mewgenics, which was first announced in 2012 (!) and is out this week. They talk about the long development cycle, why McMillen parted ways with his Team Meat partner Tommy Refenes, breeding cats, and much much more.