Episode

EP. 504: Why Wargames Get Cyber Wrong

Podcast
The Proceedings Podcast
Published
Jun 22, 2026
Duration seconds
1320
Processing state
not_requested
Canonical source
https://soundcloud.com/naval-institute/ep-504-why-wargames-get-cyber
Audio
https://feeds.soundcloud.com/stream/2344159646-naval-institute-ep-504-why-wargames-get-cyber.mp3
JSON
/v1/public/podcasts/the-proceedings-podcast-743440/episodes/ep-504-why-wargames-get-cyber-wrong
Markdown
/podcast/the-proceedings-podcast-743440/ep-504-why-wargames-get-cyber-wrong.md

Actions

  • POST https://stenobird.com/v1/public/podcasts/the-proceedings-podcast-743440/episodes/ep-504-why-wargames-get-cyber-wrong/transcription-requests
    Idempotently request low-priority transcript generation for this episode.
  • GET https://stenobird.com/podcast/the-proceedings-podcast-743440/ep-504-why-wargames-get-cyber-wrong.md
    Read the agent-friendly Markdown representation of this episode resource.

Summary

In this episode, Lieutenant Mary Racicot, U.S. Navy, joins the Proceedings Podcast to discuss why joint wargames may be training commanders to misunderstand cyber operations. Too often, exercises either leave cyber out entirely or treat cyber effects as instant, reliable tools that can be “sprinkled on” a plan.