Episode
Borderlands 4 Poor Optimization, DLSS as a Crutch, Can it Be Fixed?
- Podcast
- The Hardware Unboxed Podcast
- Published
- Sep 19, 2025
- Duration seconds
- 5544
- Processing state
processed- Canonical source
- https://shows.acast.com/the-hardware-unboxed-podcast/episodes/borderlands-4-poor-optimization-dlss-as-a-crutch-can-it-be-f
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Summary
Episode 82: A quick update on the YouTube views situation, then into a Borderlands 4 discussion. What is the state of the game currently? What do we make of Randy Pitchford's comments? Is DLSS being used as a crutch instead of proper optimization? Can it be fixed? CHAPTERS 00:00 - Intro 01:05 - Update on the YouTube views situation 17:17 - Initial thoughts on Borderlands 4 28:27 - The crutch of DLSS upscaling and frame generation 44:17 - Bizarre development choices 53:01 - Can Gearbox fix Borderlands 4? 1:07:14 - Updates from our boring lives SUBSCRIBE TO THE PODCAST Audio: https://shows.acast.com/the-hardware-unboxed-podcast Video: https://www.youtube.com/channel/UCqT8Vb3jweH6_tj2SarErfw SUPPORT US DIRECTLY Patreon: https://www.patreon.com/hardwareunboxed LINKS YouTube: https://www.youtube.com/@Hardwareunboxed/ Twitter: https://twitter.com/HardwareUnboxed Bluesky: https://bsky.app/profile/hardwareunboxed.bsky.social Hosted on Acast. See acast.com/privacy for more information.