Episode

Narrative-Driven Puzzles (with Brian Crick)

Podcast
Nice Games Club - a gamedev podcast!
Published
Aug 6, 2026
Processing state
not_requested
Canonical source
https://nicegames.club/episode/443
Audio
https://stream.redcircle.com/episodes/764c2d38-1d09-49e2-8963-f9e579ef5175/stream.mp3
JSON
/v1/public/podcasts/nice-games-club-a-gamedev-podcast-731517/episodes/narrative-driven-puzzles-with-brian-crick
Markdown
/podcast/nice-games-club-a-gamedev-podcast-731517/narrative-driven-puzzles-with-brian-crick.md

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Summary

Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Just... don't bring Mark the red pages... Narrative-Driven Puzzles Game Design Narrative Tinselfly - Steam Gorogoa - Steam The Longest Journey - Steam