Episode
Narrative-Driven Puzzles (with Brian Crick)
- Published
- Aug 6, 2026
- Processing state
not_requested- Canonical source
- https://nicegames.club/episode/443
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Summary
Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Just... don't bring Mark the red pages... Narrative-Driven Puzzles Game Design Narrative Tinselfly - Steam Gorogoa - Steam The Longest Journey - Steam