# Narrative-Driven Puzzles (with Brian Crick) Page: https://stenobird.com/podcast/nice-games-club-a-gamedev-podcast-731517/narrative-driven-puzzles-with-brian-crick Text version: https://stenobird.com/podcast/nice-games-club-a-gamedev-podcast-731517/narrative-driven-puzzles-with-brian-crick.md Podcast: [Nice Games Club - a gamedev podcast!](https://stenobird.com/podcast/nice-games-club-a-gamedev-podcast-731517) Published: 2026-08-06T11:09:09+00:00 Episode link: https://nicegames.club/episode/443 Audio file: https://stream.redcircle.com/episodes/764c2d38-1d09-49e2-8963-f9e579ef5175/stream.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/nice-games-club-a-gamedev-podcast-731517/episodes/narrative-driven-puzzles-with-brian-crick ## Resource Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Just... don't bring Mark the red pages... Narrative-Driven Puzzles Game Design Narrative Tinselfly - Steam Gorogoa - Steam The Longest Journey - Steam ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/nice-games-club-a-gamedev-podcast-731517/episodes/narrative-driven-puzzles-with-brian-crick/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/nice-games-club-a-gamedev-podcast-731517/narrative-driven-puzzles-with-brian-crick.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.