Episode

Designer Notes 94: Charles Cecil - Part 2

Podcast
Idle Thumbs
Published
May 4, 2026
Duration seconds
12816
Processing state
not_requested
Canonical source
https://soundcloud.com/idlethumbs/designer-notes-94-charles
Audio
https://feeds.soundcloud.com/stream/2314451243-idlethumbs-designer-notes-94-charles.mp3
JSON
/v1/public/podcasts/idle-thumbs-1634120/episodes/designer-notes-94-charles-cecil-part-2
Markdown
/podcast/idle-thumbs-1634120/designer-notes-94-charles-cecil-part-2.md

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Summary

In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss why he made a game about the Knights Templar, how digital distribution changed the publisher-developer relationship forever, and what made the goat puzzle unfair. This interview was started on April 14, 2025. Games discussed: King’s Quest series, Broken Sword series, Beneath a Steel Sky, Black Mirror: Bandersnatch, Lure of the Temptress, In Cold Blood, Gabriel Knight series, The Da Vinci Code, Darwinia, CLANG, Broken Age, Heavy Rain, Monkey Island series