# Designer Notes 94: Charles Cecil - Part 2 Page: https://stenobird.com/podcast/idle-thumbs-1634120/designer-notes-94-charles-cecil-part-2 Text version: https://stenobird.com/podcast/idle-thumbs-1634120/designer-notes-94-charles-cecil-part-2.md Podcast: [Idle Thumbs](https://stenobird.com/podcast/idle-thumbs-1634120) Published: 2026-05-04T14:39:44+00:00 Episode link: https://soundcloud.com/idlethumbs/designer-notes-94-charles Audio file: https://feeds.soundcloud.com/stream/2314451243-idlethumbs-designer-notes-94-charles.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/idle-thumbs-1634120/episodes/designer-notes-94-charles-cecil-part-2 Duration seconds: 12816 ## Resource In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss why he made a game about the Knights Templar, how digital distribution changed the publisher-developer relationship forever, and what made the goat puzzle unfair. This interview was started on April 14, 2025. Games discussed: King’s Quest series, Broken Sword series, Beneath a Steel Sky, Black Mirror: Bandersnatch, Lure of the Temptress, In Cold Blood, Gabriel Knight series, The Da Vinci Code, Darwinia, CLANG, Broken Age, Heavy Rain, Monkey Island series ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/idle-thumbs-1634120/episodes/designer-notes-94-charles-cecil-part-2/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/idle-thumbs-1634120/designer-notes-94-charles-cecil-part-2.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.