Episode

Designer Notes 93: Charles Cecil - Part 1

Podcast
Idle Thumbs
Published
Apr 20, 2026
Duration seconds
7009
Processing state
not_requested
Canonical source
https://soundcloud.com/idlethumbs/designer-notes-93-charles
Audio
https://feeds.soundcloud.com/stream/2306027039-idlethumbs-designer-notes-93-charles.mp3
JSON
/v1/public/podcasts/idle-thumbs-1634120/episodes/designer-notes-93-charles-cecil-part-1
Markdown
/podcast/idle-thumbs-1634120/designer-notes-93-charles-cecil-part-1.md

Actions

  • POST https://stenobird.com/v1/public/podcasts/idle-thumbs-1634120/episodes/designer-notes-93-charles-cecil-part-1/transcription-requests
    Idempotently request low-priority transcript generation for this episode.
  • GET https://stenobird.com/podcast/idle-thumbs-1634120/designer-notes-93-charles-cecil-part-1.md
    Read the agent-friendly Markdown representation of this episode resource.

Summary

In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss various dodgy tax avoidance schemes, what the Bitmap Brothers faxed to Acclaim, and how to teach players the grammar of adventure games. This interview was started on April 14, 2025. Games discussed: Galaxian, Adventure A, Adventure B, Bandersnatch, World Cup Football, World Cup Carnival, Lure of the Temptress, the Broken Sword series, Beneath a Steel Sky, the Monkey Island series