# Designer Notes 93: Charles Cecil - Part 1 Page: https://stenobird.com/podcast/idle-thumbs-1634120/designer-notes-93-charles-cecil-part-1 Text version: https://stenobird.com/podcast/idle-thumbs-1634120/designer-notes-93-charles-cecil-part-1.md Podcast: [Idle Thumbs](https://stenobird.com/podcast/idle-thumbs-1634120) Published: 2026-04-20T15:16:55+00:00 Episode link: https://soundcloud.com/idlethumbs/designer-notes-93-charles Audio file: https://feeds.soundcloud.com/stream/2306027039-idlethumbs-designer-notes-93-charles.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/idle-thumbs-1634120/episodes/designer-notes-93-charles-cecil-part-1 Duration seconds: 7009 ## Resource In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss various dodgy tax avoidance schemes, what the Bitmap Brothers faxed to Acclaim, and how to teach players the grammar of adventure games. This interview was started on April 14, 2025. Games discussed: Galaxian, Adventure A, Adventure B, Bandersnatch, World Cup Football, World Cup Carnival, Lure of the Temptress, the Broken Sword series, Beneath a Steel Sky, the Monkey Island series ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/idle-thumbs-1634120/episodes/designer-notes-93-charles-cecil-part-1/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/idle-thumbs-1634120/designer-notes-93-charles-cecil-part-1.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.