Episode

Designer Notes 90: Patrice Desilets - Part 2

Podcast
Idle Thumbs
Published
Jul 25, 2025
Duration seconds
6119
Processing state
not_requested
Canonical source
https://soundcloud.com/idlethumbs/designer-notes-90-patrice-desilets-part-2
Audio
https://feeds.soundcloud.com/stream/2136475695-idlethumbs-designer-notes-90-patrice-desilets-part-2.mp3
JSON
/v1/public/podcasts/idle-thumbs-1634120/episodes/designer-notes-90-patrice-desilets-part-2
Markdown
/podcast/idle-thumbs-1634120/designer-notes-90-patrice-desilets-part-2.md

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Summary

In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 15, 2025. Games discussed: Assassin’s Creed, Prince of Persia: The Sands of Time, the Civilization series, Assassin’s Creed II, Assassin’s Creed: Brotherhood, 1666 Amsterdam, Ancestors: The Humankind Odyssey