# Designer Notes 90: Patrice Desilets - Part 2 Page: https://stenobird.com/podcast/idle-thumbs-1634120/designer-notes-90-patrice-desilets-part-2 Text version: https://stenobird.com/podcast/idle-thumbs-1634120/designer-notes-90-patrice-desilets-part-2.md Podcast: [Idle Thumbs](https://stenobird.com/podcast/idle-thumbs-1634120) Published: 2025-07-25T16:45:02+00:00 Episode link: https://soundcloud.com/idlethumbs/designer-notes-90-patrice-desilets-part-2 Audio file: https://feeds.soundcloud.com/stream/2136475695-idlethumbs-designer-notes-90-patrice-desilets-part-2.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/idle-thumbs-1634120/episodes/designer-notes-90-patrice-desilets-part-2 Duration seconds: 6119 ## Resource In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 15, 2025. Games discussed: Assassin’s Creed, Prince of Persia: The Sands of Time, the Civilization series, Assassin’s Creed II, Assassin’s Creed: Brotherhood, 1666 Amsterdam, Ancestors: The Humankind Odyssey ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/idle-thumbs-1634120/episodes/designer-notes-90-patrice-desilets-part-2/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/idle-thumbs-1634120/designer-notes-90-patrice-desilets-part-2.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.