Episode

Castlevania: Belmont’s Curse – Evil Empire & Konami Developer Interview

Podcast
Gamertag Radio
Published
Aug 30, 2026
Duration seconds
956
Processing state
not_requested
Canonical source
https://audioboom.com/posts/8946936
Audio
https://pscrb.fm/rss/p/dts.podtrac.com/redirect.mp3/audioboom.com/posts/8946936.mp3?modified=1788105189&sid=4949308&source=rss
JSON
/v1/public/podcasts/gamertag-radio-390708/episodes/castlevania-belmont-s-curse-evil-empire-konami-developer-interview
Markdown
/podcast/gamertag-radio-390708/castlevania-belmont-s-curse-evil-empire-konami-developer-interview.md

Actions

  • POST https://stenobird.com/v1/public/podcasts/gamertag-radio-390708/episodes/castlevania-belmont-s-curse-evil-empire-konami-developer-interview/transcription-requests
    Idempotently request low-priority transcript generation for this episode.
  • GET https://stenobird.com/podcast/gamertag-radio-390708/castlevania-belmont-s-curse-evil-empire-konami-developer-interview.md
    Read the agent-friendly Markdown representation of this episode resource.

Summary

We sit down with the teams at Evil Empire and Konami to discuss the development of Castlevania: Belmont’s Curse . In this interview, Lead Level Designer Sandro Bordi, Marketing Director Béranger Dupré, and the Konami team break down how they balanced nostalgia for longtime fans with accessibility for newcomers. They explore: The Whip-Centric Gameplay: Modernizing traversal, combat, and exploration mechanics inspired by Super Castlevania IV . Story & Setting: Setting the game in 1499 Paris, 23 years after Dracula’s Curse , and introducing Rose Belmont. Design & Music: Drawing inspiration from Symphony of the Night , Order of Ecclesia , and classic series soundtracks. Collaboration: How Evil Empire’s work on Dead Cells shaped their approach to this original entry. Castlevania: Belmont’s Curse releases on October 15th!