# Castlevania: Belmont’s Curse – Evil Empire & Konami Developer Interview Page: https://stenobird.com/podcast/gamertag-radio-390708/castlevania-belmont-s-curse-evil-empire-konami-developer-interview Text version: https://stenobird.com/podcast/gamertag-radio-390708/castlevania-belmont-s-curse-evil-empire-konami-developer-interview.md Podcast: [Gamertag Radio](https://stenobird.com/podcast/gamertag-radio-390708) Published: 2026-08-30T15:52:49+00:00 Episode link: https://audioboom.com/posts/8946936 Audio file: https://pscrb.fm/rss/p/dts.podtrac.com/redirect.mp3/audioboom.com/posts/8946936.mp3?modified=1788105189&sid=4949308&source=rss Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/gamertag-radio-390708/episodes/castlevania-belmont-s-curse-evil-empire-konami-developer-interview Duration seconds: 956 ## Resource We sit down with the teams at Evil Empire and Konami to discuss the development of Castlevania: Belmont’s Curse . In this interview, Lead Level Designer Sandro Bordi, Marketing Director Béranger Dupré, and the Konami team break down how they balanced nostalgia for longtime fans with accessibility for newcomers. They explore: The Whip-Centric Gameplay: Modernizing traversal, combat, and exploration mechanics inspired by Super Castlevania IV . Story & Setting: Setting the game in 1499 Paris, 23 years after Dracula’s Curse , and introducing Rose Belmont. Design & Music: Drawing inspiration from Symphony of the Night , Order of Ecclesia , and classic series soundtracks. Collaboration: How Evil Empire’s work on Dead Cells shaped their approach to this original entry. Castlevania: Belmont’s Curse releases on October 15th! ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/gamertag-radio-390708/episodes/castlevania-belmont-s-curse-evil-empire-konami-developer-interview/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/gamertag-radio-390708/castlevania-belmont-s-curse-evil-empire-konami-developer-interview.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.