Episode

Strategy Simulations and War Games: Where to Start (Ep.93)

Podcast
Critical Moves - Strategy Gaming
Published
Aug 7, 2026
Duration seconds
4381
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not_requested
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https://rss.com/podcasts/criticalmoves/3053425
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https://content.rss.com/episodes/324240/3053425/criticalmoves/2026_08_07_12_29_11_0a791971-7db3-4f37-94ad-fb9ee06141c5.mp3
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Markdown
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Summary

Jack, Adam and Nuno get into strategy simulations and war games: what separates a war game from an RTS or a turn-based strategy title, why so many people love the idea of them but bounce off the reality, and how to find a stepping stone over the barrier to entry. They work through Ultimate General: Gettysburg, Combat Mission, Men of War and Call to Arms, the abstraction problem, and whether Stellaris even counts as a simulation. It winds up in X4, War Thunder and mil sims like Squad, Hell Let Loose and Arma, and whether those belong under the war gaming umbrella at all.