{"podcast":{"title":"Critical Moves - Strategy Gaming","slug":"critical-moves-strategy-gaming-7033275","podcast_index_feed_id":7033275,"rss_url":"https://media.rss.com/criticalmoves/feed.xml","website_url":"https://criticalmovespodcast.com","image_url":"https://media.rss.com/criticalmoves/20260217_020200_54dbaef4aa2087fb2339334d89df2211.png","author":"Critical Moves Podcast","episode_count":100,"summary":"Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics. These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love. We're an RTS podcast , a 4X podcast , a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design. New episodes every Friday. https://criticalmovespodcast.com","last_synced_at":"2026-09-19T04:23:40.539390+00:00","page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275"},"episode":{"title":"Strategy Simulations and War Games: Where to Start (Ep.93)","slug":"strategy-simulations-and-war-games-where-to-start-ep-93","published_at":"2026-08-07T15:00:00+00:00","page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275/strategy-simulations-and-war-games-where-to-start-ep-93","show_page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275","url":"https://rss.com/podcasts/criticalmoves/3053425","audio_url":"https://content.rss.com/episodes/324240/3053425/criticalmoves/2026_08_07_12_29_11_0a791971-7db3-4f37-94ad-fb9ee06141c5.mp3","summary":"Jack, Adam and Nuno get into strategy simulations and war games: what separates a war game from an RTS or a turn-based strategy title, why so many people love the idea of them but bounce off the reality, and how to find a stepping stone over the barrier to entry. They work through Ultimate General: Gettysburg, Combat Mission, Men of War and Call to Arms, the abstraction problem, and whether Stellaris even counts as a simulation. It winds up in X4, War Thunder and mil sims like Squad, Hell Let Loose and Arma, and whether those belong under the war gaming umbrella at all.","meta_description":"Jack, Adam and Nuno get into strategy simulations and war games: what separates a war game from an RTS or a turn-based strategy title, why so many people…","key_points":[],"chapters":[],"topics":[],"duration_seconds":4381,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/critical-moves-strategy-gaming-7033275/episodes/strategy-simulations-and-war-games-where-to-start-ep-93/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275/strategy-simulations-and-war-games-where-to-start-ep-93.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}