Episode

Can RTS Be Saved? (Ep.97)

Podcast
Critical Moves - Strategy Gaming
Published
Sep 4, 2026
Duration seconds
3223
Processing state
not_requested
Canonical source
https://rss.com/podcasts/criticalmoves/3123816
Audio
https://content.rss.com/episodes/324240/3123816/criticalmoves/2026_09_04_12_33_12_bc441b9e-b614-4534-b67d-cb5b1542b201.mp3
JSON
/v1/public/podcasts/critical-moves-strategy-gaming-7033275/episodes/can-rts-be-saved-ep-97
Markdown
/podcast/critical-moves-strategy-gaming-7033275/can-rts-be-saved-ep-97.md

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Summary

RTS isn't the genre it once was. Al is joined by Jack and Nuno to work through why real-time strategy fell off the map - the shift from PC to console, the rise of FPS, mobile and MOBAs, and the loss of Westwood and Blizzard's hold on the genre - and whether the games on the horizon can bring it back. Along the way: the multiplayer-versus-single-player question, why so many well-funded RTS projects keep failing, and the upcoming titles worth watching, from Total War: Warhammer 40,000 and Game of Thrones: War for Westeros to Dawn of War 4, Stronghold 4, Zero Space and a wave of indie and double-A releases. More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves