{"podcast":{"title":"Critical Moves - Strategy Gaming","slug":"critical-moves-strategy-gaming-7033275","podcast_index_feed_id":7033275,"rss_url":"https://media.rss.com/criticalmoves/feed.xml","website_url":"https://criticalmovespodcast.com","image_url":"https://media.rss.com/criticalmoves/20260217_020200_54dbaef4aa2087fb2339334d89df2211.png","author":"Critical Moves Podcast","episode_count":100,"summary":"Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics. These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love. We're an RTS podcast , a 4X podcast , a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design. New episodes every Friday. https://criticalmovespodcast.com","last_synced_at":"2026-09-19T04:23:40.539390+00:00","page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275"},"episode":{"title":"Can RTS Be Saved? (Ep.97)","slug":"can-rts-be-saved-ep-97","published_at":"2026-09-04T15:00:00+00:00","page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275/can-rts-be-saved-ep-97","show_page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275","url":"https://rss.com/podcasts/criticalmoves/3123816","audio_url":"https://content.rss.com/episodes/324240/3123816/criticalmoves/2026_09_04_12_33_12_bc441b9e-b614-4534-b67d-cb5b1542b201.mp3","summary":"RTS isn't the genre it once was. Al is joined by Jack and Nuno to work through why real-time strategy fell off the map - the shift from PC to console, the rise of FPS, mobile and MOBAs, and the loss of Westwood and Blizzard's hold on the genre - and whether the games on the horizon can bring it back. Along the way: the multiplayer-versus-single-player question, why so many well-funded RTS projects keep failing, and the upcoming titles worth watching, from Total War: Warhammer 40,000 and Game of Thrones: War for Westeros to Dawn of War 4, Stronghold 4, Zero Space and a wave of indie and double-A releases. More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves","meta_description":"RTS isn't the genre it once was. Al is joined by Jack and Nuno to work through why real-time strategy fell off the map - the shift from PC to console, the…","key_points":[],"chapters":[],"topics":[],"duration_seconds":3223,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/critical-moves-strategy-gaming-7033275/episodes/can-rts-be-saved-ep-97/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275/can-rts-be-saved-ep-97.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}