Episode
How Star Fox Was Added to Starlink - Behind the Scenes Developer Interview
- Podcast
- The Kit & Krysta Podcast
- Published
- Jun 24, 2026
- Duration seconds
- 2041
- Processing state
not_requested- Canonical source
- https://audioboom.com/posts/8920444
Actions
POST https://stenobird.com/v1/public/podcasts/the-kit-krysta-podcast-4955742/episodes/how-star-fox-was-added-to-starlink-behind-the-scenes-developer-interview/transcription-requests
Idempotently request low-priority transcript generation for this episode.GET https://stenobird.com/podcast/the-kit-krysta-podcast-4955742/how-star-fox-was-added-to-starlink-behind-the-scenes-developer-interview.md
Read the agent-friendly Markdown representation of this episode resource.
Summary
Join us today at http://www.Patreon.com/KitAndKrysta for tons of exclusive content! *~*~*~*~*~*~*~*~*~*~*~*~*~*~* Star Fox Week continues and today we're joined by a very special guest - Eduardo Hulshof who was the level design director on Starlink: Battle for Atlas. This was such a cool game from Ubisoft that had the most incredible Star Fox integration on Nintendo Switch. The story of how this all came to be is fascinating and Ed is here to tell us all about it. Be sure to come back tomorrow for more Star Fox goodness as Star Fox week continues! Follow Us! https://www.patreon.com/kitandkrysta https://twitter.com/kitandkrysta https://www.tiktok.com/@kitandkrysta https://www.instagram.com/kitandkrysta/ http://www.facebook.com/kitandkrysta/ https://bsky.app/profile/kitandkrysta.bsky.social -Kit & Krysta