Episode

How China Quietly Took Over the Video Game Industry

Podcast
The Josh Philipp Show
Published
Apr 2, 2026
Duration seconds
1420
Processing state
not_requested
Canonical source
https://the-josh-philipp-show.captivate.fm
Audio
https://episodes.captivate.fm/episode/51205a80-0d19-4431-ade4-77fc67eb3368.mp3
JSON
/v1/public/podcasts/the-josh-philipp-show-7722835/episodes/how-china-quietly-took-over-the-video-game-industry
Markdown
/podcast/the-josh-philipp-show-7722835/how-china-quietly-took-over-the-video-game-industry.md

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Summary

Some of the largest video games on the market, from Fortnite to League of Legends, have fallen under the ownership of a Chinese company. Tencent now owns not only some of the biggest games, but also many of the top studios. And the company could soon be forced to divest, in a move on par with the TikTok deal. While it may seem harmless at first – video games are just for fun– it’s actually pretty serious. What’s not as well known is what video games have come to represent on a broader level. They’re not just for entertainment anymore. They’re about data. They’re about access. Pervasive technologies that can see nearly every drop of data flowing through your laptop or phone. And behind the Chinese gaming industry overall, is something possibly much more nefarious: loyalty agreements to the CCP to carry out its bidding.