Episode

At The Table with The Dice Tower - When It All Goes Wrong

Podcast
The Dice Tower
Published
Jan 29, 2026
Duration seconds
3951
Processing state
not_requested
Canonical source
https://dicetower.libsyn.com/at-the-table-with-the-dice-tower-when-it-all-goes-wrong
Audio
https://traffic.libsyn.com/secure/dicetower/ATTDT063_-_When_It_All_Goes_Wrong.mp3?dest-id=138325
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/v1/public/podcasts/the-dice-tower-435193/episodes/at-the-table-with-the-dice-tower-when-it-all-goes-wrong
Markdown
/podcast/the-dice-tower-435193/at-the-table-with-the-dice-tower-when-it-all-goes-wrong.md

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Summary

This time, we look at what happens when a production error is found in a game after it has reached the wild. What should producers do to make it right, and can they do anything at all? Also, a new dramatic Tale of Boardgaming Horror, and a new collection of Roses, Thorns, and Hula Hoops. 00:50 - Storytime from Tom: Loading the Cruise Library 04:16 - Announcements: Gamefound (supportdicetower.com), Dice Tower West, East, and Vacation 06:33 - Dealing with Production Errors 39:14 - Tale of Boardgaming Horror 47:55 - Wingspan: Americas 50:19 - Sanibel 52:44 - Harmonies 55:27 - Nocturnis 57:43 - Lairs 1:00:45 - Cookie Run Braverse TCG Questions? Tales of Horror? [email protected]