Episode

Resident Evil: Requiem is Two Games in One!

Podcast
The Besties
Published
Feb 27, 2026
Duration seconds
3304
Processing state
not_requested
Canonical source
http://besties.fan/
Audio
https://afp-9384.calisto.simplecastaudio.com/c707e48c-0e5b-4dcd-a183-3a248de67b6e/episodes/d89683d4-c6ac-4363-aa21-f64db398becd/audio/128/default.mp3?aid=rss_feed&awCollectionId=c707e48c-0e5b-4dcd-a183-3a248de67b6e&awEpisodeId=d89683d4-c6ac-4363-aa21-f64db398becd&feed=Urk3897_
JSON
/v1/public/podcasts/the-besties-745210/episodes/resident-evil-requiem-is-two-games-in-one
Markdown
/podcast/the-besties-745210/resident-evil-requiem-is-two-games-in-one.md

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Summary

Resident Evil Requiem has the misfortune of following Resident Evil: Village, one of our favorite games of all time. How does a game live up to that high bar? It becomes more than just one game. This week, to avoid major spoilers, we talk about the first act of Requiem, roughly the first 5-7 hours set in a classic Resident Evil-style location. We also chat about the top-level shifts in tone and pacing. In the coming weeks, we’ll do a “full spoilers” segment digging into the unusual, lore-soaked places the game goes in its second and third acts. I suppose you could say it’s like a book club, but for video games.