Episode

World Models, Robotics, and the Future of 3D AI

Podcast
The a16z Show
Published
Sep 13, 2026
Duration seconds
1410
Processing state
not_requested
Canonical source
https://a16z.simplecast.com/episodes/world-models-robotics-and-the-future-of-3d-ai-mGOuUHi0
Audio
https://mgln.ai/e/1344/afp-848985-injected.calisto.simplecastaudio.com/3f86df7b-51c6-4101-88a2-550dba782de8/episodes/e578e083-6b40-4815-a479-28213e86988a/audio/128/default.mp3?aid=rss_feed&awCollectionId=3f86df7b-51c6-4101-88a2-550dba782de8&awEpisodeId=e578e083-6b40-4815-a479-28213e86988a&feed=JGE3yC0V
JSON
/v1/public/podcasts/the-a16z-show-436525/episodes/world-models-robotics-and-the-future-of-3d-ai
Markdown
/podcast/the-a16z-show-436525/world-models-robotics-and-the-future-of-3d-ai.md

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Summary

World Labs co-founder Justin Johnson joins MTS hosts Theo Jaffee and Sophia Puccini to discuss Atlas, World Labs’ latest world model, and the broader case for AI systems that understand and interact with the physical world. Justin explains how Atlas approaches three core tasks: generating new worlds, reconstructing real environments from images, and simulating how objects or robots might behave within them. Underlying it is a bigger thesis: just as language models became general-purpose engines for working with text, world models could become a horizontal layer for visual and physical intelligence across industries from entertainment and gaming to construction and robotics. They also explore how world models could change video games and creative tools, why precise spatial control matters, and the potential for “real-to-sim-to-real” robotics, where a few photos of a physical environment could eventually be enough to build a simulation and adapt a robot to that specific space.