Episode

Discussing STALKER 2’s Future Roadmap, Lore, and the Team’s Perseverance | Developer Interview

Podcast
Snap Aim Podcast
Published
Apr 20, 2025
Duration seconds
3051
Processing state
not_requested
Canonical source
https://parallaxstella.com/snap-aim-podcast/2025/4/20/discussing-stalker-2s-future-roadmap-lore-and-the-teams-perseverance-developer-interview
Audio
https://static1.squarespace.com/static/5a1f0b3c2278e7b42551cba3/t/68051ecbdf4b1d0721baa2ad/1745166125584/Stalker+2.MP3
JSON
/v1/public/podcasts/snap-aim-podcast-6632262/episodes/discussing-stalker-2-s-future-roadmap-lore-and-the-team-s-perseverance-developer-interview
Markdown
/podcast/snap-aim-podcast-6632262/discussing-stalker-2-s-future-roadmap-lore-and-the-team-s-perseverance-developer-interview.md

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Summary

Stella sat down with Ingwar Dovgoteles — Head of Cinematics / Cutscenes Director / Creative Director, Mykyta Balnov — Lead Compliance Artist, and Mykyta Horodyvskyi — Community and Social Media Manager from GSC Game World to chat about the current state of STALKER 2, the roadmap ahead, behind the scenes insight on development, and how they’ve persevered through war times while creating this long awaited game.