Episode

The Story of Minishoot’ Adventures

Podcast
Remap Radio
Published
Apr 15, 2026
Duration seconds
2959
Processing state
not_requested
Canonical source
https://s.gum.fm/s-64b956da98687fb76eb364b9/rss.art19.com/episodes/dea1f249-fe10-40dc-b1c0-13e0e6b4549c.mp3?rss_browser=BAhJIg90cmFuc2NyaWJyBjoGRVQ%3D--952c5701c84ad333c69d5faa668f8177091704f0
Audio
https://s.gum.fm/s-64b956da98687fb76eb364b9/rss.art19.com/episodes/dea1f249-fe10-40dc-b1c0-13e0e6b4549c.mp3?rss_browser=BAhJIg90cmFuc2NyaWJyBjoGRVQ%3D--952c5701c84ad333c69d5faa668f8177091704f0
JSON
/v1/public/podcasts/remap-radio-6410571/episodes/the-story-of-minishoot-adventures
Markdown
/podcast/remap-radio-6410571/the-story-of-minishoot-adventures.md

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Summary

When Séverin Larose was a kid, he would hang out with his cousin and watch him play games. That’s the key word: watch. Larose’s parents long had a zero tolerance policy for games. Decades later, Larose would partner with his cousin to rise to the top of the Flash game charts and eventually create one of the best Metroidvania games of the past few years, Minishoot’ Adventures. (And, yes, by the end of this interview you’ll understand the apostrophe thing.) See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info .