Episode

Prototyping with simple on-screen elements

Podcast
PW Podcast
Published
Mar 6, 2026
Duration seconds
364
Processing state
not_requested
Canonical source
https://share.transistor.fm/s/76c439cd
Audio
https://media.transistor.fm/76c439cd/4f483bf8.mp3
JSON
/v1/public/podcasts/pw-podcast-1123100/episodes/prototyping-with-simple-on-screen-elements
Markdown
/podcast/pw-podcast-1123100/prototyping-with-simple-on-screen-elements.md

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Summary

I'm diving into why starting with simple on-screen elements is crucial for app and game development. On a recent live stream, I worked on my UFO cow-abducting Roguelike using basic cubes and shapes instead of fancy graphics. This approach lets me focus on core features, workflows, and how the game actually feels to play. Once I validated the concept and mechanics, I started replacing those simple elements with polished assets. Skip the six-hour button design sessions early on—prioritize functionality first, and you'll be amazed at your progress. ★ Support this podcast on Patreon ★