Episode

[Interview Special] Mongoose's Cassie Gregory & Chris Griffen on creative processes and visual storytelling

Podcast
Morrus’ Unofficial Tabletop RPG Talk
Published
May 27, 2026
Duration seconds
431
Processing state
not_requested
Canonical source
https://morrus.podbean.com/e/inside-mongoose-hq-how-traveller-shieldmaidens-and-paranoia-come-to-life/
Audio
https://mcdn.podbean.com/mf/web/gdgdmpanqr5bh9qw/jess-int-mongoose-89dcxg-Optimized.mp3
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/v1/public/podcasts/morrus-unofficial-tabletop-rpg-talk-644273/episodes/interview-special-mongoose-s-cassie-gregory-chris-griffen-on-creative-processes-and-visual-storytelling
Markdown
/podcast/morrus-unofficial-tabletop-rpg-talk-644273/interview-special-mongoose-s-cassie-gregory-chris-griffen-on-creative-processes-and-visual-storytelling.md

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Summary

In our third (and final) interview at Mongoose Publishing's HQ we chat to Cassie Gregory (visual designer) and Chris Griffen (lead writer) about the studio's flagship games Traveller, Paranoia, and Shieldmaidens, and upcoming projects like Pioneer and a Dark Conspiracies revamp. They discuss their creative process, visual storytelling, shifting tones between lines, and the wild "frog legs" scale used in Shieldmaidens. It'll make sense when you hear it. Enjoy!