Episode

REVIEW - Hollow Knight: Silksong (With Demon Souls Dev)

Podcast
Kiwi Talkz
Published
Nov 8, 2025
Duration seconds
3923
Processing state
not_requested
Canonical source
https://rss.com/podcasts/kiwi-talkz/2314932
Audio
https://content.rss.com/episodes/175970/2314932/kiwi-talkz/2025_11_07_06_45_26_4e8dbf0e-60f5-46d5-abf5-3615bad8092b.mp3
JSON
/v1/public/podcasts/kiwi-talkz-5929956/episodes/review-hollow-knight-silksong-with-demon-souls-dev
Markdown
/podcast/kiwi-talkz-5929956/review-hollow-knight-silksong-with-demon-souls-dev.md

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Summary

Joe Houston who worked on Demon Souls Remake joins me to review the GTA of indie games Hollow Knight:Silksong!! I did an interview with him a number of years ago, which you can find here. https://youtu.be/skAWid5zYfg #silksong #hollowknight #hollowknightsilksong TIMESTAMPS 00:00 - Intro 00:40 - Silksong Overview 01:30 - Silksong’s Difficulty/The Purpose Of Difficulty In Games 07:10 - Runbacks 10:54 - Bosses Of Silksong 13:40 - Progression Doesnt Help With The Difficulty 16:20 - Top Moments In The Game/Story 19:50 - Best Areas In Silksong 22:45 - Demon Souls & Dishonored Shaping Joe’s Views On Silksong 26:37 - Why Demon Souls Remake Didnt Have An Easy Mode/Silksong Nerfs 29:10 - Team Cherry Sticking To It’s Vision/Serving Core Players 31:30 - Silksong Is Too Long/Length In Games 35:12 - Replayability 37:45 - Bosses That You Die on The Most 39:37 - Will Silksong Win GOTY/GOTY Nominees 44:05 - Specificity Of Silksong 45:09 - Tastes In Games Change As You Get Older 48:18 - Distribution Model Of Games 50:00 - Team Cherry’s Intentions/Devs Get Bored While Developing Games 52:00 - Playtesters On Games 56:00 - Team Cherry Won’t Make An Easy Mode/Achievements Provide Data To Devs 58:30 - WHATS MORE IMPORTANT TO DEVS - PLAY TIME OR SALES? 1:00:20 - Vertical Slices/Why A Games Quality Can Be All Over The Place 1:02:40 - Closing Comments/Silksong DLC