Episode

#209 -Jake Kazdal Interview On Nintendo, Eiji Aonuma, Zelda, SEGA, Hirokazu Tanaka, Awaysis

Podcast
Kiwi Talkz
Published
May 23, 2026
Duration seconds
4011
Processing state
not_requested
Canonical source
https://rss.com/podcasts/kiwi-talkz/2850627
Audio
https://content.rss.com/episodes/175970/2850627/kiwi-talkz/2026_05_22_20_35_38_b199e213-90d0-4668-8aba-29c21c3724cd.mp3
JSON
/v1/public/podcasts/kiwi-talkz-5929956/episodes/209-jake-kazdal-interview-on-nintendo-eiji-aonuma-zelda-sega-hirokazu-tanaka-awaysis
Markdown
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Summary

Jake Kazdal is a japanese game developer who has worked on games such as Galak-Z and Skulls Of The Shogun, he has worked for Nintendo, SEGA and Square Enix and is releasing his new game Awaysis very soon. This is a rare pullback of the curtain on Japanese design. #nintendo #zelda #botw WEBSITE - http://awaysis.jp/ https://store.steampowered.com/app/3334760/Awaysis/ TIMESTAMPS 00:00 - Intro 00:45 - Differences Between Japanese & Western Development 02:30 - Differences Between SEGA & Square Enix/Japanese Work Culture 07:00 - Nintendo Devs Are Retiring/Japanese Devs Are Nimble 09:15 - Kyoto’s Indie Scene/Hiring People At 17-Bit 10:39 - Japanese Labour Laws 11:40 - What Nintendo Devs Do Once They Retire/Retirement Age At Nintendo 11:46 - Nintendo Dev Legends Have Playtested Awaysis 14:11 - Playtesting With Awaysis 16:25 - Importance Of Iterating On Tutorials/What Is Awaysis 20:20 - Local Multiplayer Can’t Be Matched/Online Multiplayer/Covid 23:30 - Getting Hirokazu Tanaka To Compose Awaysis/Jake Is A Huge Nintendo Fan 25:40 - Pitch To Hirokazu Tanaka 26:50 - Physics System Of Awaysis 29:54 - Super Mario 64/Game Controls Are Too Tight Nowadays 33:28 - Graphics Take Precedent Over Physics 34:28 - The Physics System In Zelda: Tears Of The Kingdom 36:40 - Being Friends With Eiji Aonuma/The Glider In BOTW 38:14 - Physics Limitations In Unreal Engine 42:24 - Zelda BOTW & TOTK Are Masterpieces/Next Zelda 43:15 - Friendship With Eiji Aonuma 44:17 - Working At SEGA/Being Mentored By Tetsuya Mizuguchi 46:19 - Working With Steven Spielberg On Elemeno/Mirrors Edge 50:21 - Original Ideas In Games Are Few & Far Between 52:30 - Oversaturation Of Indie Games/Devs Leaving The Industry 55:11 - Devs Getting Laid Off Despite Success/The Dire State Of The Industry 56:15 - Stabi…