Episode

Designer Notes 92: Paul Kilduff-Taylor

Podcast
Idle Thumbs
Published
Dec 26, 2025
Duration seconds
11319
Processing state
not_requested
Canonical source
https://soundcloud.com/idlethumbs/designer-notes-92-paul-kilduff-taylor
Audio
https://feeds.soundcloud.com/stream/2236962287-idlethumbs-designer-notes-92-paul-kilduff-taylor.mp3
JSON
/v1/public/podcasts/idle-thumbs-1634120/episodes/designer-notes-92-paul-kilduff-taylor
Markdown
/podcast/idle-thumbs-1634120/designer-notes-92-paul-kilduff-taylor.md

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Summary

In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025. Games discussed: Contraption, Wing Commander series, King’s Quest series, Ultima series, The Longing, Determinance, Frozen Synapse series, DEFCON, Flotilla, Offworld Trading Company, Advanced Wars series, Old World, Frozen Cortex, Tokyo 42, The Colonists, Fights in Tight Spaces, Citizen Sleeper, Into the Breach, Slay the Spire, Prison Architect