Episode

Flat2VR Studios CEO Jasmine Uniza From Trombone Champ To FlatOut 4 In VR

Podcast
Good VR Podcast
Published
Jun 15, 2026
Duration seconds
2405
Processing state
not_requested
Canonical source
https://www.goodvirtualreality.com/p/flat2vr-studios-ceo-jasmine-uniza
Audio
https://api.substack.com/feed/podcast/201842300/1caac7d0a9f25be2011bbd22a9dfde2f.mp3
JSON
/v1/public/podcasts/good-vr-podcast-7726864/episodes/flat2vr-studios-ceo-jasmine-uniza-from-trombone-champ-to-flatout-4-in-vr
Markdown
/podcast/good-vr-podcast-7726864/flat2vr-studios-ceo-jasmine-uniza-from-trombone-champ-to-flatout-4-in-vr.md

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Summary

The team at Flat2VR Studios ask themselves “why is this in VR?” When they are able to answer that question CEO Jasmine Uniza says they’ll often make a demo to show a prospective partner why their game should get the full Flat2VR treatment. “Make great games and have fucking fun,” Uniza says is Flat2VR’s motto. “You have to tell me why this deserves a spot in VR and why I should pick it over any other experiences.” She spoke about how Flat2VR started as a modding community and marketing effort to become a multi-faceted studio developing and publishing VR games over the course of about four years, with their most recent release FlatOut 4: Total Insanity carrying a mostly positive rating on Steam with support for racing wheels and pedals. She hints during the Good VR Podcast that more racing games are planned and they are already building games for VR that won’t release until 2028. We spoke for just under an hour on the Riverside recording platform and I cut the conversation to around 40 minutes for audio platforms and 27 minutes for video. This publication is a 100 percent independent, community-supported journalism effort made exclusively by people for people. Please consider a donation to support our reporting or become a paid subscriber. Get full access to Good Virtual Reality at www.goodvirtualreality.com/subscribe