Episode

Tim Willits Interview: Hellraiser, Jurassic Park, John Wick, & Saber's Big Game Slate

Podcast
Gamertag Radio
Published
Aug 30, 2026
Duration seconds
600
Processing state
not_requested
Canonical source
https://audioboom.com/posts/8946975
Audio
https://pscrb.fm/rss/p/dts.podtrac.com/redirect.mp3/audioboom.com/posts/8946975.mp3?modified=1788129746&sid=4949308&source=rss
JSON
/v1/public/podcasts/gamertag-radio-390708/episodes/tim-willits-interview-hellraiser-jurassic-park-john-wick-saber-s-big-game-slate
Markdown
/podcast/gamertag-radio-390708/tim-willits-interview-hellraiser-jurassic-park-john-wick-saber-s-big-game-slate.md

Actions

  • POST https://stenobird.com/v1/public/podcasts/gamertag-radio-390708/episodes/tim-willits-interview-hellraiser-jurassic-park-john-wick-saber-s-big-game-slate/transcription-requests
    Idempotently request low-priority transcript generation for this episode.
  • GET https://stenobird.com/podcast/gamertag-radio-390708/tim-willits-interview-hellraiser-jurassic-park-john-wick-saber-s-big-game-slate.md
    Read the agent-friendly Markdown representation of this episode resource.

Summary

We sat down at Gamescom with industry legend Tim Willits, Chief Creative Officer at Saber Interactive and former id Software veteran (Doom, Quake, Wolfenstein), for an in-depth developer interview! In this conversation, Tim breaks down how Saber Interactive approaches massive IP adaptations including their upcoming Hellraiser game made in direct collaboration with creator Clive Barker, as well as high-profile titles for John Wick and Jurassic Park . He reflects on transitioning from 25+ years of making fast-paced first-person shooters to managing diverse genres like horror, simulators, and action games. Plus, Tim shares a powerful personal story about how Quake changed a player's life, addresses Saber's growing slate of projects, and reveals the one genre he still wants to make!