Episode
Abiotic Factor with Geoff "Zag" Keene and Henry Feltham
- Podcast
- Game Maker's Notebook
- Published
- Feb 3, 2026
- Duration seconds
- 4911
- Processing state
not_requested
Actions
POST https://stenobird.com/v1/public/podcasts/game-maker-s-notebook-410178/episodes/abiotic-factor-with-geoff-zag-keene-and-henry-feltham/transcription-requests
Idempotently request low-priority transcript generation for this episode.GET https://stenobird.com/podcast/game-maker-s-notebook-410178/abiotic-factor-with-geoff-zag-keene-and-henry-feltham.md
Read the agent-friendly Markdown representation of this episode resource.
Summary
Corey May chats with Abiotic Factor developers Geoff "Zag" Keene and Henry Feltham from Deep Field Games . Together they discuss the challenges and benefits of working in small teams; the importance of relationships and communication; narrative design as a production tool; balancing seriousness and comedy; and what they didn't like about the survival genre that they hoped to remedy with Abiotic Factor . This episode is supported by Xsolla Episode Host: Corey May Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review . Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation