Episode

$500M in 2 Years: Here's How Grand Games Did It!

Podcast
Deconstructor of Fun
Published
Jun 8, 2026
Duration seconds
3521
Processing state
not_requested
Canonical source
https://podcasters.spotify.com/pod/show/deconstructoroffun/episodes/500M-in-2-Years-Heres-How-Grand-Games-Did-It-e3kgfng
Audio
https://anchor.fm/s/500026c/podcast/play/121175216/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2026-5-8%2F425737311-44100-2-5fba8850e5fc9.mp3
JSON
/v1/public/podcasts/deconstructor-of-fun-223878/episodes/500m-in-2-years-here-s-how-grand-games-did-it
Markdown
/podcast/deconstructor-of-fun-223878/500m-in-2-years-here-s-how-grand-games-did-it.md

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Summary

Two mobile games with a $500M annual run rate in just two years, with a fivefold revenue increase in the last 12 months alone. If you're building in mobile gaming or just want to understand what a genuine rocket ship looks like from the inside, this one's worth your time.Grand Games' founder Batuhan Çelebi built one of the fastest-growing mobile game studios in history. In this episode, Batuhan breaks down exactly how Grand Games did it: the multi-studio structure that keeps teams small and ownership real, the game greenlight process that filters out imitation before it starts, and why Turkish mobile gaming talent is pound-for-pound best in the world. We also get into the honest stuff. The capability gaps they're still closing, what happens if growth flattens, and brutal seasons of raising his first round.