Episode

Computational Color and Texture for Additive Manufacturing

Podcast
CDFAM Computational Design Symposium
Published
Sep 12, 2026
Duration seconds
1371
Processing state
not_requested
Canonical source
https://www.designforam.com/p/computational-color-and-texture-for
Audio
https://api.substack.com/feed/podcast/215419066/9623456fa88afc26c1ab810ead43ccc2.mp3
JSON
/v1/public/podcasts/cdfam-computational-design-symposium-7077587/episodes/computational-color-and-texture-for-additive-manufacturing
Markdown
/podcast/cdfam-computational-design-symposium-7077587/computational-color-and-texture-for-additive-manufacturing.md

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Summary

CDFAM Computational Design Symposium — Barcelona 2026 Mary Baker · Palace 3D Computational geometry has advanced considerably. Color and texture in additive design have not kept pace. As multi-material hardware and capable file formats become more accessible, programming color and texture directly into the design workflow is emerging as a meaningful new capability. Mary Baker draws on her experience building out that toolset at Palace 3D and previously at HP Inc., covering effects that traditional modeling tools cannot easily produce: - Embedded data: hidden messages and encoded information within a part's surface - Gradient control: geometry-driven color and texture transitions - Realistic in-workflow rendering: accurate as-printed color and texture previews - Procedural customization: automated generation of unique colorways across product families, including AI-generated content The session also covers the workflows required to translate digital intent into reliable physical output, common failure points, and how to navigate them. Links Watch the talk on YouTube Cite this talk Search the full text of every recorded CDFAM presentation This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.designforam.com