Episode
Is videogame photography REAL photography? • Nikon ZR: We were all wrong • Is Adobe really best for editing?
- Published
- Mar 6, 2026
- Duration seconds
- 3945
- Processing state
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Summary
Welcome to Bokeh Face! In this episode: In Focus we look at virtual photography. Is it really photography to take photographs in a videogame? If you can change aperture, shutter speed, lens and exposure, is it technically the same? Does the argument change if you're a disabled photographer who can't use a physical camera any more? Can videogames simulate real photography? Mike and James have two very different views! Next we Gear Up with the Nikon ZR, the first camera to be co-developed by Nikon and Red. Was everyone was wrong about this camera, from quirky decisions like the choice of a microSD memory card to the omission of open gate video? Does this actually offer a much better alternative to the Sony FX3 and Canon EOS C50? What does this mean for Z Cinema cameras going forward? And in Trouble Shooting we navigate the minefield of photo editing software. Is Adobe really the best option? We discuss the alternatives, whether someone is completely new to editing or a seasoned pro looking to get out of the Adobe ecosystem. Mike also argues why Adobe's pricing actually isn't that bad, and explores the pros and cons of the "free" Affinity as well as the other options on the market. ⏰ TIMESTAMPS ⏰ 0:00 Mike hates AI 1:45 Virtual Photographer of the Year 2:39 What is virtual photography / videogame photography 3:18 This game is a fantastic photography simulator 4:43 Mike’s take: this ISN'T photography 6:18 James' take: in all technical respects, just like physical photography 7:28 In some circumstances, real photos are produced 10:41 Pokémon Snap is the closest thing to wildlife photography 11:35 Virtual photography as an outlet for disabled photographers 15:29 Some would say composites, chroma key also not "real" photography 17:24 Question is photography art? Is virtual ph…