Episode
Roll for Origin: Supers TTRPG History: Ep. 9 Aberrant
- Podcast
- Around the Hearth
- Published
- May 21, 2026
- Duration seconds
- 3109
- Processing state
not_requested- Canonical source
- https://share.transistor.fm/s/ab28bf7a
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Summary
Roll for Origin: Supers TTRPG History looks at Aberrant, part of a trilogy of games which defined a major pivot point in the history of White Wolf Publishing. We talk about the game's pitch, how it's predecessor Trinity "isn't" a supers game, and the general system mechanics for Aberrant . We then cover the publication history of the line-- a brief heyday followed by a rapid burnout-- followed by what we see as the important media influences for the vibe and themes of the setting. We finish up by giving our general thoughts about Aberrant , metaplot, and "wide-screen" supers action. If you dig this series, please rate, review, and subscribe. Jay's the author of By Aecer’s Light , The Clockwinders for Fate , Cortex Prime's Supers , and a contributing author on Pathfinder’s Mwangi Expanse , Trophy Gold, Hit the Streets: Defend the Block , and the upcoming Lifted: Indomitable RPG , a supers game about everyday folks with extraordinary powers in a tech-aggressive world. Check out Mad Jay's work at Play.Fearless and at the Diceology Podcast . Lowell is the designer and co-author of Hearts of Wulin . He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community. You can find Lowell's work on YouTube , on Itch.io , and on DriveThruRPG. Find out more about the Open Hearth Gaming Community Support us on Patreon! Our actual play podcast can be found here Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg Bluesky: https://bsky.app/profile/openhearthrpg Mastodon: @[email protected] 00:00 Intro 01:30 Pitch and Mechanics 10:40 Publication History 15:27 Media Influences 24:28 Thoughts