Episode

Why Highguard Failed & PlayStation’s New "Console First" Strategy | A Gaming Podcast Episode 121

Podcast
A Gaming Podcast: Video Game Podcast
Published
Mar 4, 2026
Duration seconds
4884
Processing state
not_requested
Canonical source
https://podcasters.spotify.com/pod/show/agamingpodcast/episodes/Why-Highguard-Failed--PlayStations-New-Console-First-Strategy--A-Gaming-Podcast-Episode-121-e3ftbnp
Audio
https://anchor.fm/s/e7786454/podcast/play/116354233/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2026-2-4%2F419237719-44100-2-997abc53ece54.mp3
JSON
/v1/public/podcasts/a-gaming-podcast-video-game-podcast-6578823/episodes/why-highguard-failed-playstation-s-new-console-first-strategy-a-gaming-podcast-episode-121
Markdown
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Summary

Highguard is officially SHUTTING DOWN after only 45 days. Today, we discuss the death of Wildlight’s hero shooter and the massive report that Sony is "backing away" from PC ports for good. 0:00 Intro 11:00 [The Big Story: Highguard's 45-Day Life] It’s been a brutal week for Wildlight Entertainment. Despite the pedigree of former Apex Legends and Titanfall devs, Highguard will go offline on March 12, 2026. We break down the Bloomberg report on Tencent’s pulled funding, the "hubris" behind the Game Awards reveal, and why players never showed up for the 3v3 raid shooter. 41:42 [The Sony Reversal: No More PC?] Is the era of PlayStation games on Steam coming to an end? We analyze the breaking reports from Jason Schreier suggesting Sony is reconsidering its single-player PC strategy. With rumours swirling that Marvel’s Wolverine will remain a permanent PS5 exclusive, we ask: Did the "Day 1" live-service failures of 2024 and 2025 finally break Sony’s trust in the PC market? 1:10:30 Housekeeping