{"podcast":{"title":"The CTO Podcast with Fexingo: Technical Leadership, Architecture, and Engineering Org","slug":"the-cto-podcast-with-fexingo-technical-leadership-architecture-and-engineering-org-7871807","podcast_index_feed_id":7871807,"rss_url":"https://feeds.fexingo.com/business/the-cto-podcast.xml","website_url":"https://www.fexingo.com/","image_url":"https://audio.fexingo.com/business/the-cto-podcast/cover.png","author":"Fexingo","episode_count":76,"summary":"Lucas and Luna sit down in front of a whiteboard to dissect the decisions that shape technical organizations. Each episode of The CTO Podcast with Fexingo examines a specific engineering leadership challenge — from scaling a microservices architecture without creating a distributed monolith, to managing the cognitive load of a 200-engineer org, to choosing between a monorepo and polyrepo strategy based on team topology. The conversations are grounded in real-world cases: how Etsy restructured its data pipeline after a 2019 outage, why Stripe’s API versioning policy reduces breaking changes, or what Basecamp’s choice of SQLite over PostgreSQL says about product philosophy. Lucas brings the journalistic rigor — citing commit histories, RFCs, and postmortems — while Luna pushes back with the pragmatics of org dynamics, hiring constraints, and technical debt. There are no hot takes, no vendor pitches, no ‘best practices’ without trade-offs. Each episode ends with a specific tension left unresolved: the optimal number of direct reports for a VP of Engineering, the point at which a monolith should be broken apart, or whether a platform team should own the CI/CD pipeline. The listener is…","last_synced_at":"2026-06-27T14:18:24.326804+00:00","page_url":"https://stenobird.com/podcast/the-cto-podcast-with-fexingo-technical-leadership-architecture-and-engineering-org-7871807"},"episode":{"title":"How Figma Rebuilt Its Multiplayer Engine for 500 Users per File","slug":"how-figma-rebuilt-its-multiplayer-engine-for-500-users-per-file","published_at":"2026-06-17T19:12:14+00:00","page_url":"https://stenobird.com/podcast/the-cto-podcast-with-fexingo-technical-leadership-architecture-and-engineering-org-7871807/how-figma-rebuilt-its-multiplayer-engine-for-500-users-per-file","show_page_url":"https://stenobird.com/podcast/the-cto-podcast-with-fexingo-technical-leadership-architecture-and-engineering-org-7871807","url":"https://audio.fexingo.com/business/the-cto-podcast/episode-0057.mp3","audio_url":"https://audio.fexingo.com/business/the-cto-podcast/episode-0057.mp3","summary":"Figma's multiplayer engine lets hundreds of designers edit the same file simultaneously. How did they rebuild it from scratch to handle over 500 concurrent users per document without conflicts or lag? Lucas and Luna break down the architecture: the shift from CRDTs to a custom conflict-resolution layer, the 'change tree' data structure that replaced operational transforms, and the decision to move from WebSockets to WebRTC data channels for sub-200ms sync. They also discuss the engineering trade-offs: why Figma chose JavaScript over Rust for the client, how they handle undo/redo in a multi-user environment, and the surprising bottleneck that was the browser's own garbage collector. A concrete look at real-time collaboration at scale. #Figma #MultiplayerEngine #RealTimeCollaboration #CRDT #OperationalTransform #WebRTC #ConflictResolution #JavaScript #BrowserPerformance #GarbageCollection #UndoRedo #ChangeTree #Engineering #Architecture #TechLeadership #BusinessAndTechnology #FexingoBusiness #BusinessPodcast Keep every episode free: buymeacoffee.com/fexingo","meta_description":"Figma's multiplayer engine lets hundreds of designers edit the same file simultaneously. How did they rebuild it from scratch to handle over 500 concurren…","key_points":[],"chapters":[],"topics":[],"duration_seconds":386,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/the-cto-podcast-with-fexingo-technical-leadership-architecture-and-engineering-org-7871807/episodes/how-figma-rebuilt-its-multiplayer-engine-for-500-users-per-file/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/the-cto-podcast-with-fexingo-technical-leadership-architecture-and-engineering-org-7871807/how-figma-rebuilt-its-multiplayer-engine-for-500-users-per-file.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}