{"podcast":{"title":"Reframed The Podcast","slug":"reframed-the-podcast-6956403","podcast_index_feed_id":6956403,"rss_url":"https://anchor.fm/s/f632e140/podcast/rss","website_url":"https://frameset.app/stills","image_url":"https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/41205296/41205296-1722878396859-cc5eebf990504.jpg","author":"Frame Set","episode_count":49,"summary":"\"Reframed\" is a show that helps growing filmmakers learn from the creators behind inspiring new work, offering real insights, practical tools, and a stronger sense of connection within the film community.","last_synced_at":null,"page_url":"https://stenobird.com/podcast/reframed-the-podcast-6956403"},"episode":{"title":"Creating a Video Game World in Real Life with Oscar Hudson","slug":"creating-a-video-game-world-in-real-life-with-oscar-hudson","published_at":"2026-04-01T09:00:00+00:00","page_url":"https://stenobird.com/podcast/reframed-the-podcast-6956403/creating-a-video-game-world-in-real-life-with-oscar-hudson","show_page_url":"https://stenobird.com/podcast/reframed-the-podcast-6956403","url":"https://podcasters.spotify.com/pod/show/re-framed/episodes/Creating-a-Video-Game-World-in-Real-Life-with-Oscar-Hudson-e3h8uan","audio_url":"https://anchor.fm/s/f632e140/podcast/play/117782295/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2026-3-1%2F421177840-44100-2-6b7d9506e7ce6.mp3","summary":"▶ Find Inspiration and develop your ideas with Frame Set:https://go.frameset.app/4v2Bn8H▶ About This Episode:Director Oscar Hudson joins Dylan Hahn to break down his Coinbase campaign created for the Oscars, a project that builds a believable video game world almost entirely through practical techniques. Oscar explains how the team translated digital logic into physical design using printed textures, flattened costumes, miniature environments, and carefully controlled camera movement to create an uncanny game-like reality in camera. They discuss the isometric camera language, materials testing process, choreography inspired by NPC movement, and how simple physical solutions helped achieve complex visual ideas without relying heavily on CG.","meta_description":"▶ Find Inspiration and develop your ideas with Frame Set:https://go.frameset.app/4v2Bn8H▶ About This Episode:Director Oscar Hudson joins Dylan Hahn to bre…","key_points":[],"chapters":[],"topics":[],"duration_seconds":2971,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/reframed-the-podcast-6956403/episodes/creating-a-video-game-world-in-real-life-with-oscar-hudson/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/reframed-the-podcast-6956403/creating-a-video-game-world-in-real-life-with-oscar-hudson.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}