{"podcast":{"title":"Naavik Gaming Podcast","slug":"naavik-gaming-podcast-3874499","podcast_index_feed_id":3874499,"rss_url":"https://feeds.transistor.fm/naavik-gaming-podcast","website_url":"https://naavik.co/podcast","image_url":"https://img.transistorcdn.com/GSz2f4CgN8TocpoKV4kcuK-9RXeImzbrIjm8mvxj7xk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kYWVl/NmFiNWZkNTg2NDJh/ODQ0NjIzNmRiMDdl/YjJjOC5wbmc.jpg","author":"Naavik","episode_count":461,"summary":"The Naavik Gaming Podcast is a business-focused exploration of the companies, trends, strategies and leaders that are defining the future of games. To learn more and see other great content visit www.naavik.co.","last_synced_at":"2026-07-16T22:19:33.450254+00:00","page_url":"https://stenobird.com/podcast/naavik-gaming-podcast-3874499"},"episode":{"title":"What Game Studios Still Get Wrong About DTC","slug":"what-game-studios-still-get-wrong-about-dtc","published_at":"2026-07-16T12:00:00+00:00","page_url":"https://stenobird.com/podcast/naavik-gaming-podcast-3874499/what-game-studios-still-get-wrong-about-dtc","show_page_url":"https://stenobird.com/podcast/naavik-gaming-podcast-3874499","url":"https://share.transistor.fm/s/c4ef7118","audio_url":"https://media.transistor.fm/c4ef7118/c1f1e9f7.mp3","summary":"Direct-to-consumer (DTC) is moving from an experimental monetization channel toward a more established part of game publishing, but adoption remains uneven. Host Devin Becker is joined by David Stelzer , CSO of Appcharge , to discuss findings from the company’s recent report and what they reveal about the current state of DTC. They examine why more than half of studios are still making few meaningful changes, what separates the small group of innovators pulling ahead, and where developers continue to misunderstand web stores, player behavior, and the operational demands of running DTC effectively. The conversation also looks ahead to dedicated DTC teams, standardized technology stacks, broader adoption beyond games, and what winning in DTC could look like over the next three to five years. We’d like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv . If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube Channel For more episodes and details: Podcast Website Free newsletter: Naavik Digest Follow us: Twitter | LinkedIn | Website Sound design by Gavin Mc Cabe .","meta_description":"Direct-to-consumer (DTC) is moving from an experimental monetization channel toward a more established part of game publishing, but adoption remains uneve…","key_points":[],"chapters":[],"topics":[],"duration_seconds":2978,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/naavik-gaming-podcast-3874499/episodes/what-game-studios-still-get-wrong-about-dtc/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/naavik-gaming-podcast-3874499/what-game-studios-still-get-wrong-about-dtc.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}