{"podcast":{"title":"Kiwi Talkz","slug":"kiwi-talkz-5929956","podcast_index_feed_id":5929956,"rss_url":"https://media.rss.com/kiwi-talkz/feed.xml","website_url":"https://rss.com/podcasts/kiwi-talkz","image_url":"https://media.rss.com/kiwi-talkz/20230410_040401_5ce64ae734113cac340ddce09474e914.jpg","author":"Kiwi","episode_count":210,"summary":"Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film","last_synced_at":"2026-07-11T20:19:47.299550+00:00","page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956"},"episode":{"title":"DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero","slug":"doom-eternal-5th-anniversary-interview-with-animator-chris-cantero","published_at":"2025-03-01T21:00:10+00:00","page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956/doom-eternal-5th-anniversary-interview-with-animator-chris-cantero","show_page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956","url":"https://rss.com/podcasts/kiwi-talkz/1916359","audio_url":"https://content.rss.com/episodes/175970/1916359/kiwi-talkz/2025_02_27_02_54_13_cdd28f34-65ee-4b40-8e96-ba570a4be471.mp3","summary":"HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game High Fructose, you can find here https://store.steampowered.com/app/2506550/High_Fructose/ #doom #doometernal #idsoftware SOCIAL MEDIA TWITTER - @canterochris BLUESKY - @ canterochris.bsky.social TIMESTAMPS 00:00 - Intro 00:28 - Glory Kills 03:48 - Mocap/Principals Of Animation 05:55 - The Hardest Part Of Animating Glory Kills 07:30 - Making The Marauder Hard/QAing At The End Of The Project 08:52 - Working With Hugo Martin/Jiu-Jitsu 12:04 - Working On The ID Tech Engine 14:48 - Animating Maligog/Chris Loves The Lord Of The Rings Films 17:30 - Chris’ Thoughts On DOOM The Dark Ages Trailers 19:15 - Doing Pre Production On DOOM The Dark Ages 21:10 - Animal Crossing/DOOM Eternal Meme 22:00 - Favourite Areas 22:56 - Favourite Bosses 24:11 - Speedrunning 25:55 - Favourite Music Track/Mick Gordon/Using The OST For The Gym 27:15 - Self-Imposed Crunch 27:45 - Banana Story/Getting In Trouble From HR 29:15 - Marty Stratton Story/Commander Keen Story/Meeting The OG ID Software Crew 31:40 - Q+A - What Is Some Cut Content From The Game 33:47 - Q+A - Was Slower Gameplay Than DOOM 2016 Ever Considered 34:20 - Motion Sickness/Camera Work 36:00 - Chris’ New Game High Fructose 40:57 - Marketing High Fructose 42:15 - Hugo Martin Is Amazing At Marketing 43:00 - ID Software Teams Are Siloed/Marty &amp; Hugo Are Very Approachable 45:20 - Multiplayer Being Cut From DOOM The Dark Ages 46:15 - DOOM Benefits From Not Being Grounded In Realism 47:20 - Where To Follow Chris Cantero","meta_description":"HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game Hig…","key_points":[],"chapters":[],"topics":[],"duration_seconds":2906,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/kiwi-talkz-5929956/episodes/doom-eternal-5th-anniversary-interview-with-animator-chris-cantero/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/kiwi-talkz-5929956/doom-eternal-5th-anniversary-interview-with-animator-chris-cantero.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}