{"podcast":{"title":"Kiwi Talkz","slug":"kiwi-talkz-5929956","podcast_index_feed_id":5929956,"rss_url":"https://media.rss.com/kiwi-talkz/feed.xml","website_url":"https://rss.com/podcasts/kiwi-talkz","image_url":"https://media.rss.com/kiwi-talkz/20230410_040401_5ce64ae734113cac340ddce09474e914.jpg","author":"Kiwi","episode_count":210,"summary":"Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film","last_synced_at":"2026-07-11T20:19:47.299550+00:00","page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956"},"episode":{"title":"#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games","slug":"210-quentin-cobb-interview-on-uncharted-4-the-last-of-us-naughty-dog-ironroot-games","published_at":"2026-06-06T18:00:00+00:00","page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956/210-quentin-cobb-interview-on-uncharted-4-the-last-of-us-naughty-dog-ironroot-games","show_page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956","url":"https://rss.com/podcasts/kiwi-talkz/2889284","audio_url":"https://content.rss.com/episodes/175970/2889284/kiwi-talkz/2026_06_05_08_44_35_8d0bf5a6-185c-4be6-a304-7f15c3b19f46.mp3","summary":"Quentin Cobb is the CEO and Co-Founder of Ironroot Games, he was previously a designer at Naughty Dog on Uncharted 4 &amp; The Last Of Us and did a 5 year stint at Zenimax before on a cancelled project he was laid off. #uncharted4 #uncharted #thelastofus SOCIALS TWITTER - @QTrainCobb INSTAGRAM @qtrain.cobb/ @I IronrootGames https://ironrootgames.com/ TIMESTAMPS 00:00 - Intro 00:30 - Why Quentin Cobb Loves Wutang Clan 01:37 - Crunch On Uncharted 4 04:02 - Working On Lost Legacy 04:40 - Why Quentin Left Naughty Dog 06:07 - Was It Harder To Salvage Uncharted 4 Rather Than Creating A New Game 07:36 - Quentin Worked On Chapter 8 In Uncharted 4 09:00 - Puzzle Sequences Were Difficult In Uncharted 4/Bruce Straley 10:35 - Difficulty Of Making Puzzles 11:50 - Shifting Mindset From Single Player To Multiplayer 13:39 - Why The Last Of Us Was A Life Changing Experience/Working With Bruce Straley 19:30 - Sony Executives Didn’t Believe The Last Of Us Would Succeed 20:30 - Naughty Dog Was Shocked How Well The Last Of Us Was Received 22:30 - Overcoming The Trauma Of Project Blackbird Being Cancelled 27:00 - Indie Dev Community Are Kind &amp; Supportive 28:01 - Ironroot Games New Action-Adventure Project 29:40 - Naughty Dog Teams Were Well Connected/Small Team Sizes 32:00 - AAA Is All About Trends As Opposed To Making Games With A Heart 34:00 - Creating A Unique Game Can Be Tricky 36:30 - Advice From Bruce Straley/Pacing In Games 40:17 - Microsoft Pulled Funding For Bruce Straley’s Indie Game 41:40 - How Devs Try To Get In Front Of Layoffs/AAA Industry Isn’t Stable 43:04 - Naughty Dog Layoffs/No One Is Safe 44:00 - Last Of Us Part II/Quentin Is Glad He Didnt Work On It 45:39 - Working On Last Of Us Part 1 Was Nostalgic 46:30 - Intergalactic/Meeting His Old Naughty Dog Colleagues 48:05…","meta_description":"Quentin Cobb is the CEO and Co-Founder of Ironroot Games, he was previously a designer at Naughty Dog on Uncharted 4 & The Last Of Us and did a 5 year…","key_points":[],"chapters":[],"topics":[],"duration_seconds":3886,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/kiwi-talkz-5929956/episodes/210-quentin-cobb-interview-on-uncharted-4-the-last-of-us-naughty-dog-ironroot-games/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/kiwi-talkz-5929956/210-quentin-cobb-interview-on-uncharted-4-the-last-of-us-naughty-dog-ironroot-games.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}