{"podcast":{"title":"Kiwi Talkz","slug":"kiwi-talkz-5929956","podcast_index_feed_id":5929956,"rss_url":"https://media.rss.com/kiwi-talkz/feed.xml","website_url":"https://rss.com/podcasts/kiwi-talkz","image_url":"https://media.rss.com/kiwi-talkz/20230410_040401_5ce64ae734113cac340ddce09474e914.jpg","author":"Kiwi","episode_count":210,"summary":"Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film","last_synced_at":"2026-07-11T20:19:47.299550+00:00","page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956"},"episode":{"title":"#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....","slug":"204-rob-carr-interview-on-rockstar-games-gta-5-gta-6-audio-design-ai-red-dead-redemption","published_at":"2026-03-28T17:00:00+00:00","page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956/204-rob-carr-interview-on-rockstar-games-gta-5-gta-6-audio-design-ai-red-dead-redemption","show_page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956","url":"https://rss.com/podcasts/kiwi-talkz/2655508","audio_url":"https://content.rss.com/episodes/175970/2655508/kiwi-talkz/2026_03_24_05_02_05_88be3724-aef3-4d76-b622-94311d386bf7.mp3","summary":"Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland working on his game Nyrkkipöytä #rockstargames #gta #gta5 WEBSITE - https://audioexpat.wordpress.com/ TIMESTAMPS 00:00 - Intro 00:30 - How Rob Went From Being A Music Teacher To Working At Rockstar Leeds 07:51 - Moving From Handheld Games To Console Games/Rockstar Have Unlimited Resources 08:30 - The Psychology Of Sound/Finding Sounds That Sound Like Other Sounds 11:19 - There Are No Constraints On Audio With Rockstar Open World Games 13:10 - In Audio Everything You Can Use Is Recordable/Rob Has A 3TB Audio Library 15:17 - Tools &amp; Workflow 19:50 - Technology Evolution/AI 23:51 - Rob Has Been Unemployed For Over A Year/Problems With The Game Industry/ 25:50 - Learning A Coding Language 27:40 - Difference Between Numbers People &amp; Creative People 30:30 - Working On Audio Bugs For Red Dead Redemption 1/Why It’s One Of Rob’s Favorite Games 34:30 - Playing A Game And Not Disecting It 37:30 - The Cost Of Buying Games 39:10 - GTA 6 43:21 - Why Rob Left Rockstar 45:24 - Crunch Culture/Europe Has Better Work Life Balance 46:45 - Moving To Finland/Rob’s Brother Has Motor Neuron Disease 51:35 - Rob Can’t Relocate For Work Anymore/Dire State Of The Game Industry 53:10 - Working From Home Has Ceased Because Of Security Reasons 55:20 - Why Rob Worked At The Office During Covid 56:51 - Dealing With Ear Fatigue During Crunch/How Audio People Deal With Crunch 1:05:30 - Q+A - Do You Physically Go On Location To Get Raw Recordings 1:08:00 - Q+A -What’s Rockstar Setup To Test Audio Systems 1:10:48 - Q+A - Is There A Particular Idea That Had To Be Cut 1:13:52 - Robs Game - Nyrkkipöytä 1:21:19 - Where To Follow Rob","meta_description":"Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland wo…","key_points":[],"chapters":[],"topics":[],"duration_seconds":5118,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/kiwi-talkz-5929956/episodes/204-rob-carr-interview-on-rockstar-games-gta-5-gta-6-audio-design-ai-red-dead-redemption/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/kiwi-talkz-5929956/204-rob-carr-interview-on-rockstar-games-gta-5-gta-6-audio-design-ai-red-dead-redemption.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}