{"podcast":{"title":"Kiwi Talkz","slug":"kiwi-talkz-5929956","podcast_index_feed_id":5929956,"rss_url":"https://media.rss.com/kiwi-talkz/feed.xml","website_url":"https://rss.com/podcasts/kiwi-talkz","image_url":"https://media.rss.com/kiwi-talkz/20230410_040401_5ce64ae734113cac340ddce09474e914.jpg","author":"Kiwi","episode_count":210,"summary":"Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film","last_synced_at":"2026-07-11T20:19:47.299550+00:00","page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956"},"episode":{"title":"#195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine","slug":"195-joshua-jay-interview-on-fallout-4-76-starfield-gears-of-war-todd-howard-creation-engine","published_at":"2025-10-04T17:00:10+00:00","page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956/195-joshua-jay-interview-on-fallout-4-76-starfield-gears-of-war-todd-howard-creation-engine","show_page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956","url":"https://rss.com/podcasts/kiwi-talkz/2250656","audio_url":"https://content.rss.com/episodes/175970/2250656/kiwi-talkz/2025_10_03_02_27_49_8c59fd77-a400-450b-bf0e-b15743ebc853.mp3","summary":"Joshua Jay was a former world artist at Bethesda who worked on Fallout 4, 76 &amp; Starfield, prior to that he was a world artist on the Gears Of War trilogy. Josh built a living saloon set in the style of Fallout 76 here! Check it out https://www.youtube.com/watch?v=C7gBi3_lyag&amp;t=167s #fallout #starfield #gearsofwar JOSHUAS ARTWORK CAN BE FOUND HERE https://www.joshuajayart.com/ https://www.artstation.com/joshua_jay_art TIMESTAMPS 00:00 - Intro 00:38 - Lord Of The Rings/Kurt Kuhlmann 04:18 - Building A Fallout 76 Saloon 13:43 - Todd Howard/Early Work On Fallout 4 17:51 - Fallout 4’s Colour Palette 19:00 - Josh’s Work On Fallout 4’s World Art 21:38 - Josh’s Gears Of War 3 Art Was Inspired By Fallout 3 22:30 - Epic Games Base Their Games On Licensing/Bethesda Vs Epic Culture 25:10 - Unreal Engine Vs Creation Engine 28:20 - Problems Developing Fallout 76 33:25 - Why Fallout 76 Wasnt Delayed/Starfield Was Delayed Due To F076 35:18 - Josh &amp; Kiwi Butcher Shigeru Miyamoto’s Quote 37:00 - Game Development Costs/Fallout 5 38:45 - What Josh Wants To See In Fallout 5 40:15 - Fallout TV Show Being 5 Seasons/TV Shows With Filler 42:50 - Video Games With Filler/Alien Isolation 45:15 - Video Games Should Be Shorter/Elder Scrolls VI/Rockstar Games 48:30 - Josh Got Burned Out On Gears Of War/Josh Avoided Starfield For As Long As Possible 52:40 - Working On Starfield 53:30 - Q+A - How Bethesda Seamlessly Transition From Different Biomes In Their Games 58:09 - Q+A - Were There Talks For Smaller Galaxies In Starfield In Pre-Production 59:25 - Game Devs Not Having Time To Play Games/Josh Doesnt Play Many Games These Days 1:01:42 - Josh Loves Shadow Of Mordor &amp; War 1:02:10 - Q+A - How Was Josh’s Day Organised In A Pie Chart At Epic &amp; Bethesda 1:04:45 - Pros &amp; Cons Of Bi…","meta_description":"Joshua Jay was a former world artist at Bethesda who worked on Fallout 4, 76 & Starfield, prior to that he was a world artist on the Gears Of War tril…","key_points":[],"chapters":[],"topics":[],"duration_seconds":4712,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/kiwi-talkz-5929956/episodes/195-joshua-jay-interview-on-fallout-4-76-starfield-gears-of-war-todd-howard-creation-engine/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/kiwi-talkz-5929956/195-joshua-jay-interview-on-fallout-4-76-starfield-gears-of-war-todd-howard-creation-engine.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}