{"podcast":{"title":"Kiwi Talkz","slug":"kiwi-talkz-5929956","podcast_index_feed_id":5929956,"rss_url":"https://media.rss.com/kiwi-talkz/feed.xml","website_url":"https://rss.com/podcasts/kiwi-talkz","image_url":"https://media.rss.com/kiwi-talkz/20230410_040401_5ce64ae734113cac340ddce09474e914.jpg","author":"Kiwi","episode_count":210,"summary":"Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film","last_synced_at":"2026-07-11T20:19:47.299550+00:00","page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956"},"episode":{"title":"#189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)","slug":"189-jeremy-huxley-interview-senior-environmental-artist-at-naughty-dog","published_at":"2025-05-11T22:00:21+00:00","page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956/189-jeremy-huxley-interview-senior-environmental-artist-at-naughty-dog","show_page_url":"https://stenobird.com/podcast/kiwi-talkz-5929956","url":"https://rss.com/podcasts/kiwi-talkz/2019496","audio_url":"https://content.rss.com/episodes/175970/2019496/kiwi-talkz/2025_05_08_07_10_38_f748779f-848b-4104-a245-03cec6e9d0ca.mp3","summary":"Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted &amp; Last Of Us franchises. #uncharted #lastofus #lastofuspart2 TIMESTAMPS 00:00 - Intro 00:31 - Coming To Naughty Dog Partway Through Uncharted 3 02:30 - Art Test/Learning From The Veterans 05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR 09:00 - The Jump For Art From PS3 To PS4 10:20 - Naughty Dog’s Reference Material For Uncharted 4 12:40 - Uncharted 4’s Jungle Environments 13:50 - Ray Tracing Vs Baked Lighting 17:40 - Jeremy’s Thoughts On AI For Artists 22:10 - Reusing Art Assets From Uncharted For Last Of Us 23:20 - Transitioning From Uncharted To Last Of Us Seamlessly (Snow Sections) 25:30 - Pressure Of Working On Naughty Dog 27:30 - Friendly Rivalry Between Devs At Naughty Dog 29:30 - What References Were Used For Snow In Last Of Us Part II 30:30 - Working On Last Of Us Remaster/Respecting The Original Artists 34:00 - Importance Of Remasters &amp; Remakes/Neil Druckmann 36:40 - Jeremy Would Love To Work On Zelda/The Game Industry Is In Trouble Due To Realistic Graphics 40:10 - Jeremy Praises From Software/Jeremy Is Playing Older Games 42:30 - As A Dev Jeremy Analyses Games/Final Fantasy VII Remake 45:30 - Q+A - How Artists Work With Designers 51:00 - Q+A - Favourite Environment To Work On 52:39 - Q+A - Would You Like To Work On A Stylized Game Over Realistic 54:32 - Jeremy Critiques Zelda: TOTK’s Art 56:25 - Where To Follow Jeremy SOCIAL MEDIA ARTSTATION - https://www.artstation.com/jeremyh BLUESKY - @ jeremyhuxley.bsky.social","meta_description":"Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #last…","key_points":[],"chapters":[],"topics":[],"duration_seconds":3588,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/kiwi-talkz-5929956/episodes/189-jeremy-huxley-interview-senior-environmental-artist-at-naughty-dog/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/kiwi-talkz-5929956/189-jeremy-huxley-interview-senior-environmental-artist-at-naughty-dog.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}