{"podcast":{"title":"Game Maker's Notebook","slug":"game-maker-s-notebook-410178","podcast_index_feed_id":410178,"rss_url":"https://interactive.libsyn.com/rss","website_url":"https://www.interactive.org/Interviews/the_game_makers_notebook.asp","image_url":"https://static.libsyn.com/p/assets/0/7/b/8/07b82da6bb2817da27a2322813b393ee/gmn-icon-1400-20240513-2qwv47wecw.jpg","author":"Academy of Interactive Arts & Sciences","episode_count":259,"summary":"A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.","last_synced_at":"2026-07-21T02:19:30.575152+00:00","page_url":"https://stenobird.com/podcast/game-maker-s-notebook-410178"},"episode":{"title":"Housemarque's Gregory Louden on Saros, Narrative and Game Design","slug":"housemarque-s-gregory-louden-on-saros-narrative-and-game-design","published_at":"2026-06-01T15:58:00+00:00","page_url":"https://stenobird.com/podcast/game-maker-s-notebook-410178/housemarque-s-gregory-louden-on-saros-narrative-and-game-design","show_page_url":"https://stenobird.com/podcast/game-maker-s-notebook-410178","url":"https://interactive.libsyn.com/housemarques-gregory-louden-on-saros-narrative-and-game-design","audio_url":"https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/SAROS_GMN_.mp3?dest-id=590891","summary":"Trent Kusters chats with Gregory Louden , Creative Director behind Housemarque's latest dark sci-fi bullet-ballet, Saros . Together they discuss his early work in film with directors such as Alfonso Cuarón and Ridley Scott; transitioning into games and his path from VFX, to narrative, and ultimately direction; creating a spiritual successor to Returnal while developing a brand new IP; focusing on challenging but rewarding gameplay; and building a narrative around the roguelike gameplay. This episode is supported by Xsolla iam8bit Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review . Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation","meta_description":"Trent Kusters chats with Gregory Louden , Creative Director behind Housemarque's latest dark sci-fi bullet-ballet, Saros . Together they discuss his early…","key_points":[],"chapters":[],"topics":[],"duration_seconds":6355,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/game-maker-s-notebook-410178/episodes/housemarque-s-gregory-louden-on-saros-narrative-and-game-design/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/game-maker-s-notebook-410178/housemarque-s-gregory-louden-on-saros-narrative-and-game-design.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}