{"podcast":{"title":"Game Maker's Notebook","slug":"game-maker-s-notebook-410178","podcast_index_feed_id":410178,"rss_url":"https://interactive.libsyn.com/rss","website_url":"https://www.interactive.org/Interviews/the_game_makers_notebook.asp","image_url":"https://static.libsyn.com/p/assets/0/7/b/8/07b82da6bb2817da27a2322813b393ee/gmn-icon-1400-20240513-2qwv47wecw.jpg","author":"Academy of Interactive Arts & Sciences","episode_count":249,"summary":"A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.","last_synced_at":null,"page_url":"https://stenobird.com/podcast/game-maker-s-notebook-410178"},"episode":{"title":"History of the Anno series with Creative Director Manuel Reinher","slug":"history-of-the-anno-series-with-creative-director-manuel-reinher","published_at":"2026-01-26T05:00:00+00:00","page_url":"https://stenobird.com/podcast/game-maker-s-notebook-410178/history-of-the-anno-series-with-creative-director-manuel-reinher","show_page_url":"https://stenobird.com/podcast/game-maker-s-notebook-410178","url":"https://interactive.libsyn.com/history-of-the-anno-series-with-creative-director-manuel-reinher","audio_url":"https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/Manuel_Reinher_Anno_GMN_.mp3?dest-id=590891","summary":"Trent Kusters chats with Ubisoft Mainz Creative Director, Manuel Reinher . Together they discuss his extensive work in the Anno series and his path from the art team to direction; the creative and technical challenges of working in the historical strategy game genre; their approach to depicting the Roman Empire in the latest series release, Anno 117: Pax Romana ; how a seemingly simple transition from square to hexagon tiles comes with massive ramifications in all parts of game design; and how they tackle accessibility without sacrificing complexity and depth. This episode is supported by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review . Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation","meta_description":"Trent Kusters chats with Ubisoft Mainz Creative Director, Manuel Reinher . Together they discuss his extensive work in the Anno series and his path from t…","key_points":[],"chapters":[],"topics":[],"duration_seconds":4944,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/game-maker-s-notebook-410178/episodes/history-of-the-anno-series-with-creative-director-manuel-reinher/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/game-maker-s-notebook-410178/history-of-the-anno-series-with-creative-director-manuel-reinher.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}