{"podcast":{"title":"Digital Foundry Direct Weekly","slug":"digital-foundry-direct-weekly-5614590","podcast_index_feed_id":5614590,"rss_url":"https://feeds.acast.com/public/shows/69f9a6533a143563edc22e7f","website_url":"https://www.digitalfoundry.net","image_url":"https://assets.pippa.io/shows/69f9a6533a143563edc22e7f/show-cover.jpeg","author":"Digital Foundry","episode_count":326,"summary":"When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game visuals, sound, and performance happening on PlayStation, Xbox, the most powerful PC setups, and more. If you’re a geek for graphics, GPUs, or just video games in general, DF Direct will help you get the most out of your gaming setup. Hosted on Acast. See acast.com/privacy for more information.","last_synced_at":"2026-06-13T08:19:16.455322+00:00","page_url":"https://stenobird.com/podcast/digital-foundry-direct-weekly-5614590"},"episode":{"title":"DF Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage","slug":"df-direct-q-a-the-big-dlss-5-ml-debate-why-we-should-have-waited-with-our-coverage","published_at":"2026-03-18T16:15:00+00:00","page_url":"https://stenobird.com/podcast/digital-foundry-direct-weekly-5614590/df-direct-q-a-the-big-dlss-5-ml-debate-why-we-should-have-waited-with-our-coverage","show_page_url":"https://stenobird.com/podcast/digital-foundry-direct-weekly-5614590","url":"https://shows.acast.com/digital-foundry-direct-weekly/episodes/69f9a661836b4ec718b337ff","audio_url":"https://sphinx.acast.com/p/open/s/69f9a6533a143563edc22e7f/e/b8855a6c-22d6-11f1-9570-5384e6a4555b/media.mp3","summary":"It's been a wild few days. When we posted about DLSS 5, we were impressed with the technology and what it was doing - but we posted too soon. When generative AI is so divisive and with the future of games development possibly at stake, we should have taken the time to get the story straight and to analyse what we saw more thoroughly drawing on the thoughts of the whole team. In this video, we try to do just that while tackling the big questions raised by our supporters. 00:00 Explaining our initial DLSS 5 video 02:26 How can developers maintain artistic control with DLSS 5, especially for faces?15:40 When the game industry is hurting, what are the ethics of using DLSS 5?23:23 Why show off DLSS 5 now? Why call it DLSS 5?30:38 Our technical reactions to DLSS 547:15 Dealing with harassment and concluding thoughts Hosted on Acast. See acast.com/privacy for more information.","meta_description":"It's been a wild few days. When we posted about DLSS 5, we were impressed with the technology and what it was doing - but we posted too soon. When generat…","key_points":[],"chapters":[],"topics":[],"duration_seconds":3325,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/digital-foundry-direct-weekly-5614590/episodes/df-direct-q-a-the-big-dlss-5-ml-debate-why-we-should-have-waited-with-our-coverage/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/digital-foundry-direct-weekly-5614590/df-direct-q-a-the-big-dlss-5-ml-debate-why-we-should-have-waited-with-our-coverage.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}