{"podcast":{"title":"Dev Game Club","slug":"dev-game-club-665489","podcast_index_feed_id":665489,"rss_url":"https://devgameclub.libsyn.com/rss","website_url":"http://devgameclub.libsyn.com/podcast","image_url":"https://static.libsyn.com/p/assets/a/b/b/1/abb1af98ec67cc44/DGC-Logo-3x.png","author":"Brett Douville / Tim Longo","episode_count":496,"summary":"Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!","last_synced_at":"2026-06-18T00:18:23.584602+00:00","page_url":"https://stenobird.com/podcast/dev-game-club-665489"},"episode":{"title":"DGC Ep 463: LoZ: Majora's Mask (part one)","slug":"dgc-ep-463-loz-majora-s-mask-part-one","published_at":"2026-03-11T17:17:33+00:00","page_url":"https://stenobird.com/podcast/dev-game-club-665489/dgc-ep-463-loz-majora-s-mask-part-one","show_page_url":"https://stenobird.com/podcast/dev-game-club-665489","url":"https://devgameclub.libsyn.com/dgc-ep-463-loz-majoras-mask-part-one","audio_url":"https://traffic.libsyn.com/secure/devgameclub/463-DGC-MM.mp3?dest-id=358622","summary":"Welcome to Dev Game Club, where this week we begin a new series on The Legend of Zelda: Majora's Mask . We of course set the game first in its time and at Nintendo before turning to the opening and the feel of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the first Clock Tower entry Issues covered: our ten-year anniversary, 2000 in games, a little timeline of Zelda, making a sequel on a short development cycle, reusing engines and making a better version of your game, reusing technology, switching from cartridges to optical media, asset reuse for characters, pricing changes and getting your money's worth, falling into the warm bath, consumptive conservatism, the strange opening and some title cards, us not remembering things about Navi, choosing the legend based on the hardware or the design idea, fitting the legends together, a continuation of Ocarina, film analogues, wanting to be in the room where it happened, presenting a known quest fabric to present you with not knowing very much, getting your ocarina back to reuse a mechanic, Skull Kid as marionette, getting new masks and therefore new powers, a diversion into a film, an unsettling feel to conversations, talking about RPGs and feeling the pressure of the main plot (or not), a lower-priority feature, thinking about your audience and what types of players you have, writing quality to support your main quest, admitting you're a video game, a debatable priority, building it into your character, how we play games heroically or not, where's the wish fulfillment. Games, people, and influences mentioned or discussed: PlayStation 2, The Sims, Deus Ex, Final Fantasy IX, Diablo II, Baldur's Gate II, RE: Code Veronica, Chrono…","meta_description":"Welcome to Dev Game Club, where this week we begin a new series on The Legend of Zelda: Majora's Mask . We of course set the game first in its time and at…","key_points":[],"chapters":[],"topics":[],"duration_seconds":5042,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/dev-game-club-665489/episodes/dgc-ep-463-loz-majora-s-mask-part-one/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/dev-game-club-665489/dgc-ep-463-loz-majora-s-mask-part-one.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}