{"podcast":{"title":"Critical Moves - Strategy Gaming","slug":"critical-moves-strategy-gaming-7033275","podcast_index_feed_id":7033275,"rss_url":"https://media.rss.com/criticalmoves/feed.xml","website_url":"https://criticalmovespodcast.com","image_url":"https://media.rss.com/criticalmoves/20260217_020200_54dbaef4aa2087fb2339334d89df2211.png","author":"Critical Moves Podcast","episode_count":100,"summary":"Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics. These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love. We're an RTS podcast , a 4X podcast , a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design. New episodes every Friday. https://criticalmovespodcast.com","last_synced_at":"2026-09-19T04:23:40.539390+00:00","page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275"},"episode":{"title":"Virtual Economies in Strategy Games (Ep.95)","slug":"virtual-economies-in-strategy-games-ep-95","published_at":"2026-08-21T15:00:00+00:00","page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275/virtual-economies-in-strategy-games-ep-95","show_page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275","url":"https://rss.com/podcasts/criticalmoves/3070059","audio_url":"https://content.rss.com/episodes/324240/3070059/criticalmoves/2026_08_15_09_28_51_790f0fce-e204-4856-a501-c7d0b2c52b75.mp3","summary":"Jack and Adam dig into how strategy games model their economies — from Victoria 3's fully simulated supply and demand to Stellaris treating resources as a means to an end. Along the way they cover limited versus unlimited resources, why money can feel like a cheap way out of a tight spot, the wildly different scales games use for wealth, and whether they'd rather play scarce or swimming in surplus. Games discussed include Victoria 3, Stellaris, Crusader Kings, Hearts of Iron 4, Anno, Tropico, Civ 6 and 7, Offworld Trading Company, City Skylines and more.","meta_description":"Jack and Adam dig into how strategy games model their economies — from Victoria 3's fully simulated supply and demand to Stellaris treating resources as a…","key_points":[],"chapters":[],"topics":[],"duration_seconds":3655,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/critical-moves-strategy-gaming-7033275/episodes/virtual-economies-in-strategy-games-ep-95/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275/virtual-economies-in-strategy-games-ep-95.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}